Miarmy Crowd Simulation Documentation (English)

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Since version 1.5, Agents can be parented to any other transformation space when simulation, and keep simulating in new space (based on Solver Space)
Sometimes we want to achieve agents walk on vehicle, and when the vehicle move away, the vehicle will take away the agents and the agents will move along with them.



The agents are in world space


We make that plane a zone, and when the agents are on that plane, it will perform parent channel:



Parent channel



After parenting, the agents will go to the pPlane1


And when we back to start frame, the agent will back to original transformation space when it initially placed.
Note: when placement, the agent will record the current parent node to its memory and will return to its parent when we reset the start frame
Parent Channels:

  • parent:xxx

parent current agent to object which name is xxx

  • parent:0

parent to world space
Notice, the parent object cannot contain scale value!!

 

 

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