Miarmy Crowd Simulation Documentation (English)

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Introduction

Sometimes, when the agents are collided by fast moving object, they will move very fast and out of control. 

After version 3.2, we provided a tool which can limit the fastest speed of rigid body object. When any of rigid body object hit the maximum speed, it will keep that limitation and will not move too fast.

It can be setup in Miarmy Physics Global Panel, it need to be enabled before setup values.

Notice: too small value may cause artificial result.

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