There are some re-randomize seeds which we can control, let us take a look at them.
Use the language directly in decision node.
Action playback -> select and play one action from group:??(<seed>) priority 1
Action playback -> play action randomly from group:??(<seed>) priority 1
re-randomize example for specific action group (seed offset 3) for randomly pick
re-randomize example for specific action group (seed offset 5) for selection mode
The action entry point can be randomized by attribute in action editor.
randomize entry point from 0~80 with seed offset 3
Using Global Reseed Editor, you can easily edit some individual agents' seed offsets (Global Re-seed Control)
We can offset the randomize geometries and textures for entire scene.
Go into Miarmy Tools Editor or Miarmy > Miarmy Tools change the seed offset values for getting scene-level re-randomize
Reseed for scene-level re-randomize texture and geometries
Re-randomize results
Re-randomize the proportion distribution
place node proportion re-seed