New Sphere Range Ellipse Range

New Blendshape Pipeline Action Attribute and Blendshape

New Kinematic Primitive Pipeline Deforming Kinematic Primitive

New Layer Cache and Post-Cache Editting Tools Edit Cache After Sims

New Independent Innertia Logic Inertia Control Logic

New Action Blend Tools

New V-Ray Render Pipeline

Mark Mesh as Delete Zone

New Pipeline of Mark Dead Agents Before/After Simulation