Miarmy Crowd Simulation Documentation (English)

Placement Menu

Placement Menu:

Placement:

Create Placement Node:

Create Placement Node from:

Mesh:

Lattice:

Particle 2D:

Particle 3D:

nParticle 3D:

Mark Mesh as Delete Zone:

Placement Editor..…

Place Place (from Selected):

De-Place(Delete All Agents):

Simple Place:

Mark Dead Selected Agents:

Clear Mark Dead for Selected Place:

Inverse Place:

Duplicate Place Node:

Attach Terrain:

Detach Terrain:

Attach Range Mesh:

Detach Range Mesh:

Attach Cuve:

Detach Curve:

Attach Particle:

Detach Particle:

Update Texture Place 2D:

Update Texture Place 3D:

Lock Place on Mesh by UV:

Clear UV Lock Info:

Attach Aim Target Curve:

Detach Aim Target Curve:

(Layer) Mark Dead Selected Agents:

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