Miarmy Crowd Simulation Documentation (English)
Placement Menu
Placement Menu:
Placement:
Create Placement Node:
Create Placement Node from:
Mesh:
Lattice:
Particle 2D:
Particle 3D:
nParticle 3D:
Mark Mesh as Delete Zone:
Placement Editor..…
Place Place (from Selected):
De-Place(Delete All Agents):
Simple Place:
Mark Dead Selected Agents:
Clear Mark Dead for Selected Place:
Inverse Place:
Duplicate Place Node:
Attach Terrain:
Detach Terrain:
Attach Range Mesh:
Detach Range Mesh:
Attach Cuve:
Detach Curve:
Attach Particle:
Detach Particle:
Update Texture Place 2D:
Update Texture Place 3D:
Lock Place on Mesh by UV:
Clear UV Lock Info:
Attach Aim Target Curve:
Detach Aim Target Curve:
(Layer) Mark Dead Selected Agents:
Basefount Technology