Miarmy Crowd Simulation Documentation (English)

RENDER Menu

Render Window

RENDER

Render Global...:

Random Shader Manager:

Geometry Select Weight

Add Geometry select Weight Attr:

Delete Geometry Select Weight Attr:

Arnold

Setup Current Frame (Force):

Setuo Scene Sequence:

Create Render Standin:

Arnold Attrs>>>

Add Arnold Render Status Attr:

Delete Geometry Select Weight Attr:

V-Ray

Setup Current Frame (Force):

Setup Scene Sequence:

Redshift

Setup Current Frame (Force):

Setup Scene Sequence:

PRMan

Setup Current Frame (Force):

Setup Scene Sequence:

Mesh Drive

Export Cache:

Duplicate Meshes:

Enable Mesh Drive:

Clear Contents:

Rename GeoMetries To Standard Names:

Keep Structure (Katana)>>>

Duplicate Meshes (Keep Structure):

Enable Mesh Drive:

Rearrange Structure:

Clear Contents:

Put Shape Nodes Outside:

Show Geometries (Selected):

Hide Geometires:

Driven Mesh Texture Sequence>>>

Mark Auto Texture Sequence (Shape):

Clear Auto Texture Sequence (Shape):

Create Texture Sequence Maker:

Link Make To Action:

Add Agent Seed Attr:

Delete Agent Seed Attr:

Alembic Shader>>>

Record Shaders:

Import Recorded Shaders To Alembic Objects:

Create Fur Proxy:

Fur

(XGen) Establish Geo - Fur Relationship:

(XGen) Export Original Fur Files:

(Yeti) Establish Geo - Fur Relationship:

(Yeti) Export Original Fur Files:

Build Fur Data:


Mark Deforming Geometries

Add Deforming Attr:

Delete Deforming Attr:

Agent Seed Attribute

Add Agent Seed Attr:

Delete Agent Seed Attr:


Render Test File

Import Simplest Scene:

Import Action Scene:

Import Dynamics Scene:

Basefount Technology