Miarmy Crowd Simulation Documentation (English)
Managers Menu
Managers Menu
Agent Manager
AGENT
ActiveAgent:
Agent List:
Add AGENT:
Modify AGENT:
Remove AGENT:
Reload Active Agent:
Terrain Manager
Terrain in Scene
Mark Terrain:
Unmark Terrain:
Mute Terrain:
Terrain Node:
Mesh:
Dynamic Friction:
Static Friction:
Restitution:
Is Anim (ABC Bast):
Is Plane:
Select:
Agent Particle Emitter Manager
Agent Emitter In Scene
Mark Emitter:
Unmark Emitter:
Emitter:
Particle:
Action Name:
Bone Name:
Start:
End:
Mode:
Dir X:
Dir Y:
Dir Z:
Dir Rand:
Rate:
Speed:
Select:
Geometry Hide Manager
Geo Vis Info In Scene
GVI Node:
Geometry Name:
Action Name:
Start Frame:
End Frame:
Delete:
Add Condition:
Global Re-Seed Manager
Re-Seed In Scene
Agengt ID:
Seed Offset:
Expand:
Basefount Technology