Miarmy Crowd Simulation Documentation (English)

Main Menu



Miarmy Ready!
Click this button to make the system to do the follow things:

  1. Setup Playback Options:
    1. Update all viewport
    2. Play every frame
    3. By 1.0 frame for each update
    4. Max playback speed is realtime (depending on the user specify, 24fps or 30fps)
  2. Create Solver Nodes
    1. Create a McdBrain node if not exist
    2. Create a McdBrainPost node if not exist
    3. Create a McdGlobal node if not exist.
    4. Create Miarmy_Contents group and some preset stuffs
  • Miarmy Contents:
  • Agent group 1: agent repository
    • Setup: rig location (usually reference into the scene)
    • Original Agent: template for current agent
    • Action: Miarmy action generated by Maya animation
    • Action Proxy: an action list node can proxy all action playback
    • Transition Map: state and action for build transition map
    • Decision: logic entity
    • Geometry: binding geometry
  • Agent Group 2
  • Agent Group 3


Miarmy Contents Check
It will check the naming convention and integrity of Miarmy_Contents group and stuff inside.

It will try to fix the naming in specific group.


Import without Namespace Prefix: This tool let you import contents without changing the name of objects.

Miarmy Global: Open Miarmy Global Settings Window

Physics Global: Open Physics Setting Window

Miarmy Tools: Open Miarmy Cache Tools

Scene Inspector: Open Scene Inspector Editor

Re-rig and OA Check Tool: Open Re-rig window

Other Features Sub menu: will be introduced later







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