Miarmy Crowd Simulation Documentation (English)
Original Agent Menu
Original Agent Menu
Original Agent
Create Original Agent:
Fine Tune Orient Selected Bone Shapes:
Scale Value Selected Bones Shapes:
Scale Up/Down Selected Bones Shapes:
Save Original Agent Setup:
Load Original Agent Setup:
Upgrade:
Establish Full Bone Chain (Select Root):
Select Skin Bone and Geo:
Hide/Unhide Bone Shape:
Hide/Unhide Physical Joint:
Re-create Origianl Agent:
Delete Origianl Agent:
Create Bounding Box for Agent:
Add Aim Rotation Limit Attr:
Go Original Pose:
Send Active Geo to Original Agent:
Send Active Geo to Original Agent (Keep Structure):
Basefount Technology