Miarmy Crowd Simulation Documentation (English)

Original Agent Menu

Original Agent Menu

Original Agent 

Create Original Agent:

Fine Tune Orient Selected Bone Shapes:

Scale Value Selected Bones Shapes:

Scale Up/Down Selected Bones Shapes:

Save Original Agent Setup:

Load Original Agent Setup:

Upgrade:

Establish Full Bone Chain (Select Root):

Select Skin Bone and Geo:

Hide/Unhide Bone Shape:

Hide/Unhide Physical Joint:

Re-create Origianl Agent:

Delete Origianl Agent:

Create Bounding Box for Agent:

Add Aim Rotation Limit Attr:

Go Original Pose:

Send Active Geo to Original Agent:

Send Active Geo to Original Agent (Keep Structure):


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