Miarmy Crowd Simulation Documentation (English)

Arnold OCC Pass Render

Sometimes we'll need to render the occ (ambient occlusion) pass separately. There is a method to render it fast.

We need to read and understand the Arnold Single Frame Render chapter


Create an aiAmbientOcclusion shader in scene


Then, we need to find the standin node created in the step 5 of Arnold Single Frame Render 

Reguarly, if we render this standin, it will be beauty pass, whereas after assigning the aiAmbientOcclusion to this standin, then if we test render, it will be something like this:



Basefount Technology