Miarmy Crowd Simulation Documentation (English)

V-Ray Render Farm Setup

For Render Farm Provider

Miarmy Installation

The render farm machine needs Miarmy Pro for V-Ray Procedural rendering.

Miarmy Version need at least version-5.5.52

So the render farm admin need to install the Miarmy Pro (Installations and Licensing (Unlimited License Linux))


FAQ for Render Farm

  1. Some .dll/.so/ need to be found in system path if you need to load Miarmy in Maya (Please notice the 3rd step in installation guide)
  2. Some scripts should work with Miarmy main program need to be correctly evaluated by Maya (Please notice the 4, 5, 6 steps in installation guide)
  3. Auto load Miarmy Pro is very important sometimes if client use the different version of Miarmy


V-Ray Plugin Installation

Miarmy V-Ray procedural is vray_geomMcdVRGeom2 (for instance the Windows Version, it's vray_geomMcdVRGeom2.dll)

And it located in <Miarmy Place>\Basefount\Miarmy\bin\vray\vray_3.1_3.3_3.4\Maya2015-2017

V-Ray plugin path VRAY_FOR_Maya####_PLUGINS_x64 should point to this location.

But please notice you need insert path into this variable




For Render Farm User


Textures

All textures associated to the Maya scene file should be copied from local machine and put on to the server machine with exactly the same paths.

These paths should be read from Maya “file” node and/or Arnold shader texture nodes.

Note: we can skip this step if these textures are already on server.


Render Contents

The exported render contents on local machine have to be copied to server with the exactly the same path.

In Maya, for example output folder is: “G:\abc\vrtest

Please copy the entire "vrtest" in the "G:\abc" to render farm


Fill a LOCAL path which should be existed in all render farm machine.


Above example: there is 1 folder in export path, copy "vrtest" entirely to render farm









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