Miarmy Crowd Simulation Documentation (English)
What's New in 4.0
New Features
Auto IK Upgrade for terrain match perfectly (Automatic IK)
CCT auto orientation below agents
Blendshape Solutions
- Blend Shape & Geometry Cache in Action (Geometry Cache and Blendshape in Action)
- Logic controlled blendshape (Logic Controlled Blendshape)
Geometry Vis Render (Geometry Visibility in Action)
Aim Curve Placement (Aim Placement)
Formation Morphing
- Placement Node & Follow Formation Directly by Output Language (Formation Morph with Place Targets)
- Detect Formation Targets by Input Language (Detect Formation Targets by Input Language)
Curve Pin (Curve Pin)
Auto IK and foot inverse control pelvis (Auto IK and foot inverse control pelvis)
New IK Lock tools
Width controllable road (Width controllable road)
Width controllable path (Width Controllable Path)
Arbitrary Shape Kinematic Primitive (Arbitrary Shape Kinematic Primitive)
Particle System
- Per particle attribute
- Particle pp attr directly put translate and rotate.
Simulation on top of Cache (Layer Cache Input Mode)
Use pre-build/simulation attribute control the texture selection (Select Texture Render by Attribute)
Improvements
Refactoring Render Engine
- Arnold
- Vray
- RenderMan
Others
- Big number agents support
- VRay-3 Support
- Maya 2016 Support
- Mesh Drive Support Referencing
Basefount Technology