General Introductions
We can randomize the thickness and length of specific bone of agent. This allow us add more variety characteristic to agents and make them look more different than each other.
For example, different agents have different width of shoulder or different arm muscle thickness.
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Instructions
Pre-request Suggestion
For getting the best result, we’d better to make our bone only orient into 1 axis. Please take a look at below 2 examples. In the first example the bones are orienting single axis perfectly, which our system can determine the bone direction correctly and randomize the length and thickness. Whereas, in the second example, the bones are not perfect orient into single axis, which our system may take mistake when determine which axis is the bone direction.
Example 1
Example 2
Size
For adding randomize on the specific bone, we just need to edit the parameter on the bone shape of Original Agent, and then try to place them out and check out result.
randomize size of bone
Place agents and check result
Thickness Min/Max
randomize the thickness of bone
Place agents and check result
Length Min/Max
randomize the bone length
Place agents and check result
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Notice: please do not randomize the leg, because |
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when the leg length changed, the agents to terrain distance cannot be adjusted, it will cause floating and penetrating results |