Miarmy Crowd Simulation Documentation (English)

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General Introductions

We can randomize the thickness and length of specific bone of agent. This allow us add more variety characteristic to agents and make them look more different than each other.

For example, different agents have different width of shoulder or different arm muscle thickness.


Instructions

Pre-request Suggestion

For getting the best result, we’d better to make our bone only orient into 1 axis. Please take a look at below 2 examples. In the first example the bones are orienting single axis perfectly, which our system can determine the bone direction correctly and randomize the length and thickness. Whereas, in the second example, the bones are not perfect orient into single axis, which our system may take mistake when determine which axis is the bone direction.

Example 1


Example 2

Size

For adding randomize on the specific bone, we just need to edit the parameter on the bone shape of Original Agent, and then try to place them out and check out result.

randomize size of bone


Place agents and check result

Thickness Min/Max

randomize the thickness of bone


Place agents and check result

Length Min/Max

randomize the bone length


Place agents and check result

Do Not Scale on Legs

Notice: please do not randomize the leg, because when the leg length changed, the agents to terrain distance cannot be adjusted, it will cause floating and penetrating results




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