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Since Miarmy 3.2, we We can place our agents from terrain texture color.With  With this tool we can both place from existed texture or Maya painter tool.

 


Workflow

  1. Create a place node and adjust the number of agents which you want to place
  2. Attach this place node to polygon mesh (as terrain)
  3. Swift the "place type" to "custom" mode
  4. Paint the texture on polygon mesh or just assign a painted texture (grayscale)
  5. Update the place node.

 


Example

In this example, we're going to introduce how to use paint tool to create placement on a helix object.

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You can also adjust the number of agent for getting better look.