The main tasks in Shot Stage are using the existed OA (Agent Types) and bring them into shot scene, do the layout-placement, build logic and environment perception objects and simulate ,it.
Finally we make cache and render the scene.
Simulation
In below picture and blue bound area indicate, weWe'll bring OA (or OAs) into the real shot scene (prepared by assets department) and we:
- We need to generate the crowd based on the OA and layout-placement
- Then we need to make logic and perception objects (like roads or zones).
- And we'll test simulation and do a lot of crowd behavior control works based on the directors' requirements
Render
In below picture and blue bound area indicate, after After we satisfy the result of simulation, we need to cache the result and render it.
Shot Stage Summary
...
- Select OA types for the shot need and bring into the scene
- Build layout-placement, logic and perception contents and simulate
- When we satisfy the result, we need to cache and render it