Miarmy Crowd Simulation Documentation (English)

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The main tasks in Shot Stage are using the existed OA (Agent Types) and bring them into shot scene, do the layout-placement, build logic and environment perception objects and simulate it.

Finally we make cache and render the scene.

Simulation

We'll bring OA (or OAs) into the real shot scene (prepared by assets department) and we:

  1. We need to generate the crowd based on the OA and layout-placement
  2. Then we need to make logic and perception objects (like roads or zones).
  3. And we'll test simulation and do a lot of crowd behavior control works based on the directors' requirements

Render

After we satisfy the result of simulation, we need to cache the result and render it.

Shot Stage Summary

The workflow in the shot stage are:

  1. Select OA types for the shot need and bring into the scene
  2. Build layout-placement, logic and perception contents and simulate
  3. When we satisfy the result, we need to cache and render it



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