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For example in below picture, if the agent is playing walk, and we can trigger stand, the engine can choose actions in transition map and transit from walk to walkToStand then stand.

Action

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Group

A group of cyclic actions can make a "signal" group, when our logic decision trigger action group "sit" (in below example), the engine will automatically random select one of the actions in group.

Check more on chapter Action Group

Action

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Blending

One action can blend to another action with blend engine. Not only the action itself, the rate can be blended. Blend has its weight from 0% to 100%. 2 blend actions should have the same number of frames
Call "walk->walkHappy" in decision node can perform this, see more on Action Blending

Exits

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Choice

Between 2 cyclic actions there might be several transition actions. We can use Exit Choice to control which action could be choose when perform transition. See more on Choose Transition from Multiple Exits

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