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If we want to render our agents, we need put our rendered geometry into the "Geometry_XXX" folder firstly, then we need skin our character geometry to original agent bones.


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Skin the geometries to Original Agent Bones

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If your character original skin method is only smooth skin, we have tool can transfer the smooth skin from your rig to the original agent, the method please see video tutorial Video 045 Geometry Skinning
Miarmy > Original Agent > Send Active Geo to Original Agent

Agent Match Tool for checking Skinning

There is a tool can check whether geometry skinned original agent correctly.
Please select any agent and then Miarmy > Debug Tools > Agent Match or click



Select the agent and use "agent match" tool, for testing the skinning


After checking, please click "agent return" for put the original agent back Miarmy > Debug Tools > Agent Return or click