...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
General
We can randomize the textures just by the names of textures.
Instructions
If you we make your ours texture names by the following rules, system will random texture textures for your the geometry automatically without any further setup.
Correct naming convention for automatic random texture:
<Texture Name>_<padding>.<format>
- Need at least an underscore before numbering
- Only 1 single padding number
- Sequential numbering
If your the texture names are correct, you just we need fill the first texture name in the Image Name attribute.
Example: if you assign "pants_color_1.tif" in your Image Name attribute, the system can automatically parse out the Green name in the following example.
Assign image name in texture file node
...
- pants_color_1.tif
- pants_color_2.tif
- pants_color_3.tif
- pants_color_4.tif
- pants_color_1.tif
- pants_color_2.tif
- pants_color_0.tif (cannot read, not sequential)
- pants_color_4.tif (cannot read, not sequential)
- pants_color_1.tif
- pants_color_2.tif
- pants_color_03.tif (cannot read, not right numbering)
- pants_color_04.tif (cannot read, not right numbering)
...