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Note: we can skip this step if these textures are already on server.

Procedural

The procedural program is located at:

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Name: McdArnoldDSO2.dll

This file should be copied and put to the same location on render farm.

Notice: please notice the different version of mtoa plugin.Shader Holder (Optional)

If we didn't eanble Export Shader to ASS in previous step, we need to bring all shader holders from previous scene to render scene, and make sure the shader name has no any changes.

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Render Contents

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