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  • Expression can be execute after dynamics
  • PP attribute in output language
  • Pipeline scripts for auto action creation and build OA (for too many different
  • Cache Agent Color
  • Blendshape Copy to OA
  • Relative speed input language
  • Auto fight, meet/fight && front near stop

Bug Fixes

  • Drive Shell bug fix with inverse placement
  • (Direct Logic) zone indexing distance feel not correct
  • Mesh Drive 3 missing type geom stop copying
  • Bounding box small than Arnold render requirement cause render stop
  • Blendshape drive in referencing mode.


Improvements

  • Depth first priority full tree in logic tree, more intuitive logic setup method
  • 3 levels of LOD
  • block some agents' RBD target (RBD target can ignore some agents randomly)
  • (Direct Logic) Road rotation speed
  • Lock name and proportions in place node (agent type can swap order)
  • Arnold Opaque fix
  • RBD collide debug nodes
  • Arnold render catalog file
  • Auto avoid (block push left/right)
  • Noise id based on agent id instead of scene index

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Bug Fixes

  • Drive Shell bug fix with inverse placement
  • (Direct Logic) zone indexing distance feel not correct
  • Mesh Drive 3 missing type geom stop copying
  • Bounding box small than Arnold render requirement cause render stop
  • Blendshape drive in referencing mode.


Information

Instance Clone Agent & Direct Logic features will be fully forged together in upcoming Miarmy 6 (July), then, we're able to simulate logic, behaviors and physics with big number of clone army.