New Features
- Clone Agnets Instance Clone
- Direct Logic Upgrade
- Better Viewport Display
- Redshift Supports
Minor New Features
- Expression can be execute after dynamics
- PP attribute in output language
- Pipeline scripts for auto action creation and build OA (for too many different
- Cache Agent Color
- Blendshape Copy to OA
- Relative speed input language
- Auto fight, meet/fight && front near stop
Bug Fixes
- Drive Shell bug fix with inverse placement
- (Direct Logic) zone indexing distance feel not correct
- Mesh Drive 3 missing type geom stop copying
- Bounding box small than Arnold render requirement cause render stop
- Blendshape drive in referencing mode.
Improvements
- Depth first priority full tree in logic tree, more intuitive logic setup method
- 3 levels of LOD
- block some agents' RBD target (RBD target can ignore some agents randomly)
- (Direct Logic) Road rotation speed
- Lock name and proportions in place node (agent type can swap order)
- Arnold Opaque fix
- RBD collide debug nodes
- Arnold render catalog file
- Auto avoid (block push left/right)
- Noise id based on agent id instead of scene index
Notice
Instance Clone Agent & Direct Logic will be fully forged in upcoming Miarmy 6 (July), then, we're able to simulate logic, behaviors and physics with big number of clone army.