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Introductions

By default, when action drive agent, action agent are assigned by joints tree hierarchy, and when the users we add or delete weapon or props (joints) on rig, we’re difficult to re-use the action node for the new type of agent, even they’re really similar hierarchy. It’s time-waste for re-creating another group of action nodes for the new agent type.

Since version 3.5 Miarmy supports both name based and hierarchy based action assignment.

The Now we can  turn on the name based action assignment to try to resolve this. This will be a huge time-saver if you just build another type of agent but which only with has some props or bone structure differences.

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Instructions

If you have some a new different types type of agents agent but only have has some little differences among themcompare with older one. We’ only need to create one group of action node for one type of them. And then copy this group of action nodes to other types.

The agents placed from others types can use the shared actions, when “Match Name” Match Namemode enable.Step 1.

  • Create the Action from the regular agent

create action

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  • Create new type of original agent

Multiple agent types

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  • Duplicate the re-name the action node
  • Duplicate the "walk_action_loco" to "walk_action_sword" and "walk_action_noHead" and put into different agent group

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  • Turn on the match name in action node

enable the match name

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  • Test Run