For your better understanding
This small chapter serves as a connecting link between the preceding and theĀ following parts
All the previous sections are Assets Parts, they cover the Original Agent and Placement Layout.
And after these steps, it's time to move to Simulation Parts which include Actions, Logic and Physics, also the Render Part follows.
Before delving into the simulation parts, there are some important concept and workflow need to be explained. They are:
- SimulationĀ Requirement (Action, Logic and Optional Physics)
- Simulation Step and Break
- Real Time Display
- Cache Simulation Result
- Edit Cache Post Simulation
- Render Concept and Requirement (Geometry, Cache, Texture)