Miarmy Crowd Simulation Documentation (English)

Simulation Introduction

For your better understanding

This small chapter serves as a connecting link between the preceding and the following parts

All the previous sections are Assets Parts, they cover the Original Agent and Placement Layout.

And after these steps, it's time to move to Simulation Parts which include Actions, Logic and Physics.

Before delving into the simulation parts, there are some basic important concepts and workflows need to be explained. They are:






Basefount Technology