Miarmy Crowd Simulation Documentation (English)
Simulation Introduction
For your better understanding
This small chapter serves as a connecting link between the preceding and the following parts
All the previous sections are Assets Parts, they cover the Original Agent and Placement Layout.
And after these steps, it's time to move to Simulation Parts which include Actions, Logic and Physics.
Before delving into the simulation parts, there are some basic important concepts and workflows need to be explained. They are:
- Simulation Requirement (Action, Logic and Optional Physics) Start to Simulate
- Simulation Step and Break Solver
- Real Time Display
- Cache Simulation Result Agent Cache
- Edit Cache Post Simulation Post Cache Editing
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