Miarmy Crowd Simulation Documentation (English)

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Action is a type of node in Miarmy scene, and it's an asset of agent can drive the agent play animations

The action should be created by an animated rig which the same rig used to generate the Original Agent, that means one action belong to one type of agent.


Action node is created by extracting the Maya animation data from the animated rigĀ and store the organized data into the new created action node.

The action node not only contains the animation data, but also a bunch of control data like loop, speed, etc


trigger action play


The action node stores a clip of animation which can drive the agents to play concrete animation by logic trigger. And this is called behavior control.

And the action usually has a loop animation data, so once an agent play the action, it seems like entering a status.

The action sometimes can be a transition between 2 loop actions.








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