Miarmy Crowd Simulation Documentation (English)

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General

2 armies can auto fight each other now, charge, meet, aim and attack can be automatically calculated by our direct logic engine.


Instructions

Define 2 different Armies by the sphere color

  • The agent sphere color can be defined by the Agent Group node sphere color attribute

Define the fight range by sphere radius.

  • The agent sphere color can be defined by the Agent Group node sphere color attribute


Enable the auto fight/combat tool by output > Direct Logic > chase by action:?? and fight by action:?? priority 1

When simulating, one agent will automatically find the nearest agent and store it in its memory.

  • If agent find its enemy, both these 2 agents will turn into fight mode.
  • Then the paired agents will change the action to "chase action" and run toward each other
  • When they meet in sphere range, they wil try to switch to "fight action"
  • It will try to avoid other agent except the enemy it found.
  • Enable dynamic can mark agent mode: dead
  • If enemy down, the agent will become "vacancy”, and it will continue seek other agents until finding another enemy and pairing successfully.
  • Agents cannot find the dead agents.



We can add variable to chase actions and fight actions using Action Group


Know Issue: currently it not support multiple agents vs 1 agent













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