Miarmy Crowd Simulation Documentation (English)

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General Introduction

We can define the shape for the spot by linking a geometry to it, and then we can have our crowds follow this geometry-defined spot and change the shape of crowd to the shape of geometry.

Also, we can deform or animate this spot, make the crowd follow deforming and animating it. 

Instructions

Create a geometry, make sure the geoemtry topology relatively smooth.

Create a regular spot Spot

Parent the geometry to the spot

And with the regular setup (follow spot) in direct logic, agent can follow on point in the geometry randomly.

  • follow spot[0] priority 1

We can animate or deform this spot, the crowd will be updated based on the follow logic.

Also it is able to work with other logic like aovid other spot or avoid each other.





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