Miarmy Crowd Simulation Documentation (English)

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New Features

Instance Clone

  • Instance Simulate (real time in 30K agents)
  • Instance Display (real time in 50K agents)
  • Instance Rendering
  • Instance Placement Layout
  • Instance Clone Logic
    • Instance actions
    • Instance adapt terrain

Redshift Supports

Direct Logic Upgrade

Better Display 


Minor New Features
Expression can be execute after dynamics
PP attribute in output language
Pipeline scripts for auto action creation and build OA (for too many different
Cache Agent Color
Blendshape Copy to OA
Relative speed input language
Auto fight, meet/fight && front near stop

<bug>
Drive Shell bug fix with inverse placement
(Direct Logic) zone indexing distance feel not correct
Mesh Drive 3 mssing type geom stop copying
Bounding box small than arnold render requirement cause render stop
Blendshape drive in referencing mode.

<improve>
Depth first priority full tree in logic tree, more intuitive logic setup method
3 levels of LOD
block some agents' RBD target (RBD target can ignore some agents randomly)
(Direct Logic) Road rotation speed
Lock name and proportions in place node (agent type can swap order)
Arnold Opaque fix
RBD collide debug nodes
Arnold render catalog file
Auto avoid (block push left/right)
Noise id based on agent id instead of scene index


Notice:

Instance Clone Agent & Direct Logic will be fully forged in upcoming Miarmy 6 (July), then, we're able to simulate logic, behaviors and physics with big number of clone army.

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