Image courtesy Disney Film A Wrinkle in Time by Luma Pictures
Before rendering , we need to do some preparations works cache and tweak the final result, and get some preparations:
- Real time display, refer Real Time Display
- Make agent cache and tweak it, Agent Cache and Edit Cached Agents with Drive Shell
- Prepare the render geometries and textures Render Preparation
Then for rendering, there are many types of render solutions for Miarmy
...
variety of methods of rendering your agents
- Procedural Render
- Arnold Procedural
- V-Ray Procedural
- Redshift Procedural
- Renderman Procedural
- Mesh Drive
- Alembic Cache Export
- Render Farm Setup
- Render Fur with Arnold
- Unreal Engine
- FBX ExportRenderman Procedural
- Other Application Integration:
- Katana
- Cinema4D
- Houdini