Miarmy Crowd Simulation Documentation (English)

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Image courtesy Disney Film A Wrinkle in Time by Luma Pictures


Before rendering we need to cache and tweak the final result, and get some preparations:


Then, there are variety of methods of rendering your agents

  • Procedural Render
    • Arnold Procedural
    • V-Ray Procedural
    • Redshift Procedural
    • Renderman Procedural
  • Mesh Drive
  • Alembic Cache Export
  • Render Farm Setup
  • Render Fur with Arnold
  • Unreal Engine
  • FBX Export
  • Other Application Integration:
    • Katana
    • Cinema4D
    • Houdini







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