New Features from Miarmy 3.2 to Miarmy 3.6
Miarmy 3.5 New Features
Choose Sequential Texture by Agent ID (Arnold) (Choose Random Textures by ID)
...
Chase the Geometry Surface (Geometry Target ChannelLogic)
Reuse Action Node by (Match Name Action Assignment)
...
Control the Visibility and Vis-Cache (Visibility ChannelLogic)
More Repel Shapes and Area Repel Bound (Box and Sphere) and Repel Geometry
...
Control Output Channel By Expression and Scripts (Direct Expression Control Channel)
Check Collide Action (Collide Actions and Action Group)
...
Better Flocking Control Tools
- Auto shrink path control (Path (3D Road (Path))
- Frequency randomize in timer channel (Timer Channels)Sentences)
Miarmy 3.6 Engine Upgrade
Language Logic Control (Language Logic Reference)
New Transition Map
Better Road Perception Tools