Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

New Features from Miarmy 3.2 to Miarmy 3.6

Miarmy 3.5 New Features

Choose Sequential Texture by Agent ID (Arnold) (Choose Random Textures by ID)

...

Chase the Geometry Surface (Geometry Target ChannelLogic)

Reuse Action Node by (Match Name Action Assignment)

...

Control the Visibility and Vis-Cache (Visibility ChannelLogic)

More Repel Shapes and Area Repel Bound (Box and Sphere) and Repel Geometry

...

Control Output Channel By Expression and Scripts (Direct Expression Control Channel)

Check Collide Action (Collide Actions and Action Group)

...

Better Flocking Control Tools


Miarmy 3.6 Engine Upgrade 

Language Logic Control (Language Logic Reference)

New Transition Map

Better Road Perception Tools