123 Level of Detail (LOD) (Go to Video Tutorials)
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General
Level of Detail (LOD) is an optimization for rendering and it can make our render much faster in many cases.
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Render Method | Support LOD |
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RenderMan | Yes |
Arnold | Yes |
V-Ray | Yes |
Redshift | Yes |
Mesh Drive | NO |
Level of detail
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If you already read the previous session, Skinning and the Geometries RandomizeSimple Geometry Randomization, you may notice that our geometries should be put into the "Geometry_<Agent Type>" Group and arranged. But our low resolution should be put into the group which name is "LODFar_casual"
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