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123 Level of Detail (LOD) (Go to Video Tutorials)

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General

Level of Detail (LOD) is an optimization for rendering and it can make our render much faster in many cases.

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Render MethodSupport LOD
RenderManYes
ArnoldYes
V-Ray

Yes

Redshift

Yes

Mesh DriveNO

Level of detail

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If you already read the previous session, Skinning and the Geometries RandomizeSimple Geometry Randomization, you may notice that our geometries should be put into the "Geometry_<Agent Type>" Group and arranged. But our low resolution should be put into the group which name is "LODFar_casual" 

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