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To create original agent, first you need to make sure that your animation rig meet the Rig Requirements we mentioned in previous chapter and fix it if it not satisfy the standard(The part is sometimes tricky, please find help on forum or directly contact us if you need support.)

And then Also, we need to active the agent type we went to deal with Agent Type Group and Agent Manager.

Then, just simply put you the entire rig (or bone chain root) into the "Setup_<AgentName>" . And you can and create original agent with menu item Miarmy > Original Agent > Create Original Agent.

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