Bind Geometry
Usually, the geometries are binded on the rig joints with smooth bind method. But if we want to render our scene, we need to duplicate these geometries and organize them and bind them onto OA.
The bind method has some requirements:
- Arnold, V-Ray, 3deligth, Prman DSO renderer: smooth bind only
- Mesh Drive Procedrual Geometry System: all bind method
See more details on Skinning
Management
After skinning, you need put your geometries to Geometries_<agentNam> group like this:
Putting the geometries of original agent in Geometry_<agentName>
Cloth geometries also should be put in this group.
Shader Requirements
Please notice Miarmy only supports 1 object 1 shader, and not support 1 object multiple shaders!