Miarmy Crowd Simulation Documentation (English)

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Bind Geometry

Usually, the geometries are binded on the rig joints with smooth bind method. But if we want to render our scene, we need to duplicate these geometries and organize them and bind them onto OA.

The bind method has some requirements:

  • Arnold, V-Ray, 3deligth, Prman DSO renderer: smooth bind only
  • Mesh Drive Procedrual Geometry System: all bind method

See more details on Skinning


Management

After skinning, you need put your geometries to Geometries_<agentNam> group like this:


Putting the geometries of original agent in Geometry_<agentName>


Cloth geometries also should be put in this group.


Shader Requirements

Please notice Miarmy only supports 1 object 1 shader, and not support 1 object multiple shaders!



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