Image Courtesy Bahubali
Click and Read Release News
New Features
- Buoyancy force can make agents float on water-mesh (Buoyancy Force)
- Renewal and reenter action cycle after enabling dynamics (Renewal System)
- New force field push/pull agents from mesh (Geometry Force (Attract & Repel))
- Better CCT can stack agents on wall and ceiling (Arbitrary Directional Stacking)
- Faster Real Time Display (Real Time Preview)
- Arnold custom attribute (Arnold aiUserData)
- Faster IK (Auto IK System)
Small Features or Improvements
- dynamic simulation can return speed
- indexing for kinematic primitive like _KINEPRIM_[??]
- API for render character cache
- ?? ~ ?? syntax can be regonized in language input
- ik lock preview slots increased
- batch mode for exporting v-ray contents
- contact/pin restricted outside the mesh, for avoiding the jitter caused by collide
- character cache workflow supports randomize geometries
- V-Ray render culling
- foot generate locator with agent type id info
- substep attribute can be keyable
Bug Fixes
- crash when real time display with broken/collapsed geometries
- random entry for action is not very randomized
- agent return should be applied every frame of v-ray exporting, for making cloth render correctly
- crash when reset simulation with collide color testing
- Fix Viewport 2.0 playblast, agent fixed position when camera moving
- arnold render agent missing error, when agent number is not multiple of 16
- id control texture not correct Select Texture Render by Attribute