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- Check and make sure all geometries are put inside Geometry_<XXX> binded to bones in OriginalAgent_<XXX> Skinning
- Check texture existance and randomize rule Textures Randomize
- Check gemetry existance and structure randomize ruleĀ Geometries RandomizeSimple Geometry Randomization
Step 2
Setup render contents exporting path by Render GlobalĀ
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