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Auto IK Upgrade for terrain match perfectly (Auto Automatic IK System)
CCT auto orientation below agents
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- Blend Shape & Geometry Cache in Action (Geometry Cache and Blendshape in Action)
- Logic controlled blendshape (Logic Controlled Blendshape)
Geometry Vis Render (Geometry Visibility in Action)
Aim Curve Placement (Aim Placement Layout)
Formation Morphing
- Placement Node & Follow Formation Directly by Output Language (Formation Morph with Place Targets)
- Detect Formation Targets by Input Language (Detect Formation Targets by Input Language)
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Use pre-build/simulation attribute control the texture selection (Select Texture Render by Attribute)
Action Set in Story List (Story List for Action Random)
Improvements
Refactoring Render Engine
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- Big number agents support
- VRay-3 Support
- Maya 2016 Support
- Mesh Drive Support Referencing
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