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And there are more of attributes:

  • Disable: Disable place node, enable it to block agents place from this node
  • Clone Percent: How many percentages the agent will be place as clones Agent Clone
  • Only Clone in Render: How many percentages the agent will be render as clones (place will be regular agents, only affect render result) Render Clone
  • Place Type:
    • Vortex: arrange based beehive
    • Maya Mesh: arrange in the range of given polygon
    • 3D Box: arrange by row and column and

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    • layer 3D Box Placement
    • Custom: arrange by user
    • PosLock: same as "custom" but only lock position, still offer proportion adjust and orient/orient random

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    • adjustment Placement PosLock Mode
    • PosRotLock: same as "custom" but only lock position and rotation, still offer proportion adjustment (refer above PosLock attribute)
    • Mesh Points: arrange by each vertex of polygon mesh
    • Mesh Raw Shape: arrange by the shape area of the polygon mesh in 3D space (different from Maya Mesh placement)
  • Relax Iter: Work with formation target, how many iteration times the placer check and make the target more even and smooth. (big number cause stutter)  Formation Morph with Place Targets
  • As Target: Switch this place node as logic target (work with above Relax Iter attribute)
  • Aim Type: 
    • Disable: disable any aim 
    • Curve Node: aim to the transform node of the curve (curve as an object)  Aim Placement
    • Curve Shape: aim to the shape (closest point) of the curve
  • Show Digi: show digital number in each placer Edit Proportion
  • Num of Agent: Number of agent for current node
  • Scale: placer size
  • Noise: random x, z value of unit in space
  • Angle: (only work for formation place) the rotate of entire place node
  • Orient: unit rotation Y
  • Orient Random: unit rotation Y random from 0 to 360
  • Distance: distance between placer
  • Column: column number for 3D-Box placement
  • Height Layer: How many layer of 3D-Box placement
  • Row Offset: spacing in row for 3D-Box placement
  • Col Offset: spacing in column for 3D-Box placement
  • Hi Offset: spacing in height for 3D-Box placement
  • Row Noise: noise in row for 3D-Box placement
  • Col Noise: noise in column for 3D-Box placement
  • Hi Noise: noise in height for 3D-Box placement
  • Vertical Random: obsoleted
  • Follow Terrain: obsoleted
  • Radius: obsoleted
  • Bound Mode: when place agent, the agent will be displayed as a box and it can save the video card resource and accelerate viewport refresh rate
  • Pt Radius Factor: place from particles and use the radius of particle
  • Spliter:

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  •   useless, it's a spliter
  • Percent: only place some percentage of

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  • agents Placement Percentage
  • Percent Seed: re-randomize percent distribution
  • Proportion Seed: re-randomize propotion for all placers