Miarmy Crowd Simulation Documentation (English)
Agent HUD
When the agent is selected, there are some information listing around it.
Agent HUD (head up display)
Attributes
- HP and MP: the native HP/MP value of the this agent, we can use them to help the simulation (such as representing the hit point) HP & MP. They can be setup in OA Bone Shape Attributes
- ID: agent ID of all agents in scene.
- Place Node ID: the ID of the place node which place this agent.
- ID in Place: the local ID in a group of agents which are placed from the same place node
- Type: type name of agent Referencing & Namespace Pipeline
The meanings of each type of ID
Action Bar
The red bar beneath the agent indicates the action (motion play) info of the agents, it can display the action loop, transition and blend. Check more on Part 4 Action
Sphere
The red circle is the sphere range of the agent, see more on Agent attributes and Detection Range Sphere
Basefount Technology