Miarmy Crowd Simulation Documentation (English)
(Optional) Selectable Root for Creating Action
General Introduction
We know that the OA will be created from the first joint (root) of the initial character rig.
But in some cases , we want to create our OA not from the root of the hierarchy.
For example in below picture, we want to create OA and Action from the blue joint instead of the red joint.
Root bone is not real moving root
Instructions
Create OA
Before creating original agent, please un-parent and create one without "fake" joint node, and the action will drive the agent perfectly
The original agent we need get rid of the "fake" root
Create Action
Select the red joint, add an attribute which name is skipRoot (Boolean type) and make it "On", then use this rig to generate action node, the system will automatically find the next joint ( the blue one) and skip the "red" one.
Select the red bone, and add an attribute called "skipRoot" and make it true
Then create action node as usually. The action node will know what happened and automatically ignore the red joint
Everything will be OK
Basefount Technology