Miarmy Crowd Simulation Documentation (English)
Part 7 Render
Image courtesy Disney Film A Wrinkle in Time by Luma Pictures
Before rendering we need to cache and tweak the final result, and get some preparations:
- Real time display, refer Real Time Display
- Make agent cache and tweak it, Agent Cache and Edit Cached Agents with Drive Shell
- Prepare the render geometries and textures Render Preparation
Then, there are variety of methods of rendering your agents
- Procedural Render
- Arnold Procedural
- V-Ray Procedural
- Redshift Procedural
- Renderman Procedural
- Mesh Drive
- Alembic Cache Export
- Render Farm Setup
- Render Fur with Arnold
- Unreal Engine
- FBX Export
- Other Application Integration:
- Katana
- Cinema4D
- Houdini
Basefount Technology